• Fri. Oct 7th, 2022

    Chinese chess rules

    ByGoodBoy

    Sep 23, 2022
    5 thoughts on “Chinese chess rules”
    1. Rules of Chinese Chess:
      The Chinese chess is taken in turn by two people. "Or" sleepy "the opponent (handsome) to win a two -person confrontation game. When the game is right, the party with red chess goes first, and the two sides take turns to take a move until they are divided into victory, negative, and peace, and the end of the game is ended. In chess, people can improve their thinking ability in changes in complex relationships such as defense, deficiency and reality, overall and local.
      . Chess regulations
      1. Before the start of the game, the pawns on the chessboard on the chessboard see the right picture on the right.
      2. In the right game, the party who holds the red chess first takes a step in turns.
      3, the one who took the chess turn, took a chess piece from one cross point to another, or eat the opponent's chess pieces to occupy its cross point, all of which were taken away.
      4, the two sides each walked, called a round.
      5. When walking a chess, if you can go to the place where your own chess pieces can come, you can eat the opponent's chess piece to occupy that position.
      The pawn of one party attacked the handsome (general) of the other party, and was eaten by it next to it, called "Zhao General", or "General" for short. "Photo" does not have to be declared. The party of being "followed" must immediately "should be", that is, the state of being "general" with its own method. If you are "followed" and cannot be "should be", even "will be killed".
      . The general outline of the chess
      1, the interpretation of the chess
      (1) The duplicate situation of the two sides in the game sometimes appears in the game. According to the rules and regulations of such a situation, it is called the "Chess Example".
      (2) The repeated attack methods such as long generals, long killing, long -catching, long -catching, one killing, one will catch one, one kill and one catch, etc., collectively referred to as "prohibiting the law".
      (3) idle (including: exchange, dedication, blocking, heel), counting one free, counting one free, counting one leisure, whether or not, collectively referred to as "allowing the law" Essence
      (4) Cars, horses, artillery, crossing river soldiers (strokes), soldiers, phases (elephants) are all "child power". The handsome (general), not crossing the river soldier (dying), not "child power". "Zili" refers to "Zi" for short.
      (5) The value of sub -force is the scale of measuring the loss and loss of suburbs, and it is also one of the basis for determining whether it is "catching". In principle, one car is equivalent to double horses, double artillery or one horses and one gun; horse guns are equal; soldiers (elephants) are equal; Calculate.
      2, the general rules of chess
      (1) In any case, unilateral generals are not allowed.
      (2) Both sides are allowed to make methods, and the two sides are unchanged.
      (3) Both sides are prohibited from the law (excluding one party as a general), and the two sides are unchanged.
      (4) In order to prohibit the law, the other party should be changed by allowing the law to change without changing the negative.
      3, chess examples
      (1) Allow handsome (general) to call each other's chess pieces step by step, and handle it.
      (2) Other chess pieces and handsome (generals) catch or borrow the power of handsome (general) to eat the opponent's chess pieces, all of which are captured.
      (3) Soldiers (death) to catch the opponent's chess pieces (excluding killing) and deal with it in idle; if it forms a mutually long -term situation, it should be treated according to the capture.
      (4) Occupy the defensive main point, and immediately constitute a concise and chess, with the arrests generated (elephant) generated by it.
      (5) When you have a variety of effects, you should focus on calling and tailoring. Such as killing and catching, pressing and killing; catching up with the situation, pressing, etc., and push according to this.
      4, chess examples
      (1) In any case, unilateral generals are permitted.
      (2) There is no catch before the walking child, and the caught after walking (that is, never caught), all should be dealt with.
      (3) After walking, it is expected that the next person who can form a child in the value of the sub -force will be treated according to the capture.
      (4) Capture the opponent who is used as the root of the other person.
      (5) Fanfuzi has both dedication. Send food, and also treat them according to catching.
      (6) Any child or related child who has already caught the child. After walking, there is no new catching behavior (that is, from catching to catch).
      (7) Catch the child in the form. Once you eat a child, you will be handled by the other party.
      (8) Both sides are prohibited (excluding unilateral generals), and the two sides are unchanged.
      (9) Other chess pieces and handsome (general) catch the opponent's chess pieces at the same time, all of which are arrested.
      (10) Crossing the values ​​of the river soldiers (dying) floating.
      (11) When fighting each other, the soldiers (died) were argued that they were captured.
      (12) Everyone has a variety of effects, from the regression.
      (13) Occupy the main points of defense, and immediately form a concise and chess, with the arrest and phase (elephant) generated by the comes with it.
      5, the rules of victory and losses
      In in the game, one of the following situations occur, the party calculates the loser, the opponent win:
      (1) the handsome (will) be the opponent's chess piece will die or eat Drop;
      (2)
      (3)
      (3) The other party "long generals" or "long -catching";
      (4) ourselves issued a defeat for your own side Request;
      (5) If there is a step -time requirement, the time of the chess of the chess is beyond the time limit;
      (6) When the time requires, it exceeds the prescribed time;
      (7) violates the rules of the competition.
      6, chess
      one of the following situations, for Waqi:
      (1) The simple situation of both parties cannot win; One party agrees;
      (3) The two sides have repeatedly lapped the cycle of chess, which meets the relevant provisions of "unchanged" in "Chess Examples";
      (4) The rounds of natural limitations, That is, in the 60 consecutive rounds (can also be reduced according to the level of the game), neither side had eaten a pawn.
      Extended data
      The Chinese chess is a kind of chess play that originated in China. It belongs to a type of confrontation game. It has a long history in China. Due to simple utensils and strong interest, it has become a very popular chess activity.
      This Chinese chess is also a cultural treasure of Chinese chess culture. It has a long history, strong interest, simple and easy to understand, and it has been prosperous for thousands of years. Chinese chess is an analog of ancient war, linear war, land war, and graphic war. In ancient China, chess was listed as a self -cultivation of scholars. Now, it is regarded as a kind of active activity that is good -minded.
      The chess collection culture, science, art, and competition in one, not only can develop intelligence, inspire thinking, exercise dialectical analysis ability and cultivate tenacious will, but also can cultivate mentality, cultivate sentiment, enrich cultural life, and be deeply affected by the vast majority The love of the masses. Men and women, Chinese and foreign men and women are suitable for ancient and modern times. Due to simple utensils and strong interest, Chinese chess enthusiasts who are often visible to the streets and alleys.
      This chess use square chessboard and red and black two -color round chess pieces to play. There are ten horizontal lines and nine vertical lines on the chessboard. There are 32 chess pieces of Chinese chess, each color of each color 16 pieces, divided into 7 arms, placed and activity at the intersection point. The two sides alternated chess, and first won the other party (handsome) "to death" (because the thief captured the king first). The foundation of Chinese chess with a history of thousands of years and full of oriental wisdom far exceeds Go in the Chinese masses, and has always been the most popular chess project.
      Reference materials: Baidu Encyclopedia -Chinese Chess (Chess Game)

    2. 1. Chess rules
      This Chinese chess is taken in turn by two people. "Or" sleepy "the opponent (handsome) to win a two -person confrontation game. When the game is right, the party with red chess goes first, and the two sides take turns to take a move until they are divided into victory, negative, and peace, and the end of the game is ended. In chess, people can improve their thinking ability in changes in complex relationships such as defense, deficiency and reality, overall and local.
      2, chess regulations: During the game, the party who holds the red chess first, the two sides take a step in turns. The party's turn to the party, walking from one cross point to another cross point, or eating the opponent's chess pieces to occupy its cross point, all of which were taken away. The two sides go each other, called a round. When you take a chess, if your own chess pieces can go to the opponent, you can eat the opponent's chess piece and occupy that position.
      The pawn of one party attacked the handsome (general) of the other party, and was eaten by it next to it, called "Zhao General", or "General" for short. "Photo" does not have to be declared. The party of being "followed" must immediately "should be", that is, the state of being "general" with its own method. If you are "followed" and cannot be "should be", even "will be killed".
      3, will be handsome: Movement range: It can only move in the palace.
      Movement rules: It can only move horizontally or vertically at each step.
      : The range of movement: It can only move in the palace.
      Movement rules: It can only move in the direction of the diagonal.
      Elephant: Movement range: the side of the river boundary.
      Movement rules: It can only move two points in the direction of the diagonal line each step. In addition, the obstacle cannot be accessed during the movement process.
      Horse: Movement range: Any position
      Movement rules: Each step can only move horizontally or vertically, and then move to the left or right according to the diagonal line. In addition, no obstacles can be traveled during the movement.
      : Movement range: Any position
      Movement rules: You can move any point without hindrance to the horizontal or vertical direction.
      guns: Movement range: Any position
      Movement rules: Move it is similar to the car, but it must skip a chess piece to eat the opponent's chess piece.
      Soldiers: Movement range: Any position
      Movement rules: each step can only move forward. After crossing the river, it increased the ability to move towards the left and right, and the soldiers did not allow movement to move backwards.
      Extended data
      The Chinese chess is a kind of chess play that originated in China. It belongs to a type of confrontation game. It has a long history in China. Due to simple utensils and strong interest, it has become a very popular chess activity.
      This Chinese chess is also a cultural treasure of Chinese chess culture. It has a long history, strong interest, simple and easy to understand, and it has been prosperous for thousands of years. Chinese chess is an analog of ancient war, linear war, land war, and graphic war. In ancient China, chess was listed as a self -cultivation of scholars. Now, it is regarded as a kind of active activity that is good -minded. Chess collection culture, science, art, and competition can not only develop intelligence, inspire thinking, exercise dialectical analysis ability and cultivate stubborn will, but also can cultivate mentality, cultivate sentiment, enrich cultural life, and be loved by the masses. Men and women, Chinese and foreign men and women are suitable for ancient and modern times. Due to simple utensils and strong interest, Chinese chess enthusiasts who are often visible to the streets and alleys.
      This chess use square chessboard and red and black two -color round chess pieces to play. There are ten horizontal lines and nine vertical lines on the chessboard. There are 32 chess pieces of Chinese chess, each color of each color 16 pieces, divided into 7 arms, placed and activity at the intersection point. The two sides alternated chess, and first won the other party (handsome) "to death" (because the thief captured the king first). The foundation of Chinese chess with a history of thousands of years and full of oriental wisdom far exceeds Go in the Chinese masses, and has always been the most popular chess project.
      Reference information Source: Baidu Encyclopedia: Chinese Chess

    3. Pay content for time limit to check for freenThe law of answering the Chinese chess away is that the horse goes to the field, the soldiers walk across the river and walk across the river. The generals could not get out of the nine -step palace, and the twins did not leave the general. The most important thing in chess is the handsome (general), the head of the chess pieces, and the goal of the two sides to strive for. Go ahead. The scope of walking (Shi) is the four oblique lines in the Jiugong. There is a chess piece in the central government to form a situation of "staple eyes" and cannot walk. When the car is walking, it can be walked in the horizontal line and vertical line. The condition is that there is no child blocking. The number of walking steps is not restricted. A car can control 17 points.nMalaysia can choose eight points around at a time, but if the direction is blocked by other chess pieces in the process of walking, the horse can't walk over. Before the soldiers walked across the river step by step, they could only move around.

    4. Rules for the Chinese Chess Competition
      (1999 edition)
      The National Sports General Administration of Sports The Chinese Chess Association wrote

      The chapter 1 chess regulations
      n1.1 Chessboard consists of nine straight lines and ten horizontal lines. There are ninety cross points on the chessboard, and chess pieces are placed on these intersections.
      The place where there is no straight line in the middle of the chessboard, called the "river boundary"; where the oblique cross -line is planned, it is called "Nine Palace".
      The straight line, red chess is represented by Chinese numbers from right to left; Black is represented by Arabic numerals 1 to 9. rn1.2 棋子共有三十二个,分为红、黑两组,每组共十六个,各分七种,其名称和数目如下:rn红棋子:帅一个,车, Horse, Artillery, Philosophy, and Scholars, five soldiers.
      black checker: one, car, horse, artillery, elephant, and scholars each, and five.
      1.3 Before the start of the game, the pawns on the chessboard of the two sides are shown in the figure below (the printed chess map stipulates: the red square chess piece is underneath, the yang text;
      1.4 Standard chessboard for competition should be square, and each square length should be 3.2 to 4.6cm in length and width. The diameter of each plane round chess piece should be 2.7 to 3.2cm, and the size is suitable for the chessboard. The backup and chess pieces should be white or light. The straight lines and horizontal lines on the board should be red or dark, and there should be an appropriate blank area around. The chess pieces are divided into red and black groups, and the fonts and round frames should be eye -catching.
      Meding the big chessboard for the competition is straight, the red side is down, and the black side is on the top. The size of the chessboard and chess pieces should be increased accordingly.
      The first go chess and eat children
      2.1 When the game is paired, the party who holds the red chess first goes in turn, and the two sides take turns to walk in turn, until the victory, negative, peace, end.
      This is the one who takes chess rounds, walking a chess piece from one cross point to another, or eating the opponent's chess piece to occupy its cross point.
      The two sides each walked, called a round.
      2.2 The way of various chess pieces are as follows:
      The (handsome) each one is only one step, you can move forward, back, and walk across, but you cannot get out of the "Nine Palace". It will not be allowed to directly opposite the same line on the same line. If one party already occupies first, the other party must avoid.
      The people only take one step along the "Jiugong" diagonal line, and can go back and retreat.
      (elephant) cannot cross the "river boundary". Each oblique walking is two steps. When there is other chess pieces in the center of the field, it is commonly known as "the eye (phase) to the eyes", and it is not allowed to go.
      The horses are always (or one horizontal), which can be moved and retreat, which is commonly known as "horse go to the Japanese characters". If there are other chess pieces to block in the direction you are going. Commonly known as "horses", it is not allowed to walk over.
      E each car can go straight, retreat, walk straight, unlimited steps.
      When the cannon does not eat children, the method is the same as the car.
      The soldiers (death) Before the "river world", only take a step forward; after passing the "river world", you can go straight or walk forward, but you cannot step back.
      2.3 When walking a chess, if the chess pieces can reach the opponent's chess piece, you can eat the opponent's chess piece to occupy that position. Only when you eat artillery, you must jump across a chess piece (no matter which side), which is commonly known as "artillery to separate".
      Is other chess pieces other than handsome (general) can be eaten by the other party, or actively send them. The side of the food must immediately take away the chess pieces from the chessboard.
      It will attack the handsome (general) of the opponent (general) to attack the opponent's handsome (general), or "Zhaotong", or "will be" or "will be called" general ", or" will be "or" will be called "general" in one party. "". "Photo" does not have to be declared.
      The party who is "followed" must immediately "should be", that is, use your own method to resolve the state of being "general".
      If as "general" and cannot be "should be", even if they are "dead".
      3.2 is the one who is away from the chess.
      This 4 victory, negative, and
      4.1 In the game, one of the following situations appeared in one party. For the loser (negative), the opponent won:
      4.1.1 handsome (will) be by the other party by the other party "Will die."
      4.1.2 After chess, a handsome (general) directly opposite.
      4.1.3 was "trapped".
      4.1.4 The number of regulations was not full within the prescribed time limit.
      4. 1.5 exceeds the time limit for the late judgment as required by the competition.

      4. 1.6 Chess violations of chess regulations.

      4.1.7 chess violations of the ban, which responds and does not change.
      4.1.8 In the same chess game, three "fouls".
      4.1.9 announced the defeat.
      4.1.10 refuses to abide by this rule or seriously violate discipline in the opposite bureau.
      4.2 One of the following situations appears, and chess:
      4.2.1 None of both sides can not win a simple situation.
      4.2.2 The proposal was proposed, and the other party agreed.
      4.2.3 The lack of chess between the two sides repeatedly repeatedly occurred, in line with the relevant provisions of "unchanged" in "chess examples".
      4.2.4 In line with the rules of nature, that is, in the 60 consecutive rounds (can also be reduced according to the competition level), neither side has taken a chess piece.
      The second chapter of the competition
      Article 5 touching, falling, correction errors
      5.1 which pawn to touch your own side, you should take which chess piece, unless the pawn you touch, press The chess regulations cannot be left at all, so that you can go other chess pieces.
      5.2 Touch the opponent's chess piece, you must eat that chess piece. Only when any of his own chess pieces can not eat, can you walk separately.
      5.3 Touch your chess pieces first, and then touch the opponent's chess pieces. Eat the latter -other chess pieces cannot eat the latter. Walk separately.
      5.4 Touch the opponent's chess piece first, and then touch your own chess pieces. You must walk around the latter -when the latter cannot walk around before you can walk separately.
      5.5 Touch the pawn of both sides at the same time, and the processing order is the same as 5.4.
      5.6 Pushing the chess pieces must fight for the other party in advance, and they can only be carried out within the time of their own chess, otherwise they will be theory of touching. If the department obviously touches a chess piece and does not do it,
      5.7 will not change it after the chess goes. Take root and take your hand to leave the chess piece.
      5.8 Range errors such as going upside down or chess pieces are accidentally moved. It should be carried out in time and will not be accepted after the game. If the error violates the chess regulations, it will be treated according to 4.1.6 paragraphs.
      This 6 Time
      The formal competition, using a special clock with two bells, accumulating the time of the two sides. Before the game, it is clear that the first party must be full within a certain time limit. Both sides of the game must be pressed by the clock after chess. Forgot to press the clock, the referee did not remind. According to the nature and scale of the competition, and it is conducive to the consequences of the game, the following timing schemes can be selected.
      6.1 The first time limit, each party must be full within 90 minutes. After every 15 minutes, you must be full until the end of the match.
      6.2 The first time limit, each party must be full within 60 minutes. After every 10 minutes, you must be full until the end of the match.
      6.3 The first time limit, each party must be full within 10 minutes. After every 5 minutes, you must go to 30 until the end of the match. --- Applicable to the fast chess game.
      6.4 Each party must be full within 5 minutes, until the end of the match. --- Applicable to the fast chess game.
      6.5 Dry every time for each party, regardless of the number, the timeout is judged first.
      The record
      7.1 During the game, the two parties must record each round to strive to be clear and accurate. Every continuous leakage is 4, and the foul is sentenced.
      7.2 If the time limit for one party is less than 3 minutes, the party can suspend the performance of the 7.1 paragraphs, but when the one is transferred to the next limit, it must be first remembered before the leakage can be remembered before the chess.
      7.3 At the end of the game. 7.3 stipulates that the referee can quote 4.1.10 models.
      7.5 Record method can use two types of complete and abbreviation:
      The full record of short records
      Black Fang
      1 cannon two flats, 8 -in -7, 7, 25 horses 87
      2 horses two -way three cars 9 draws, 8 horses, 23 cars 98
      3 vehicle one flat, two cannons Artillery 84
      The 1st player notice
      8.1 Clothing is clean. The instrument is generous, and there must be no observation and disappointment. Other temporary supplementary regulations in the charter heart. If there is a problem, you must not "do not understand" as an excuse for pushing.
      8.3 When the game is paired, you are prohibited to leave the seat at will or talk to anyone to refer to any information. Analysis and research on the situation in paper and pen and other things.
      8.4 prohibits interfering in the other party's attention in any way, and it is forbidden to obstruct the normal words and deeds of the game.
      8.5 It should be proposed within the time of playing chess (exception of the other party's foul). When the dispute occurs, you should obey the referee, but you can retain the right to the competition arbitration agency afterwards. Press the clock with your hand, and press the clock to be overweight.
      8.7 to obey the discipline of sports competitions, and you must not make a score or.
      8.8 for the chess players who violate the above clauses. The foul is warned until the discipline of discipline.
      Article 9 of the foul
      9.1 is one of the following situations, that is, a foul:
      9.1.1 In the other party During the chess time, ask questions for no reason, or have other behaviors that constitute the attention of the other party.
      9.1.2 In the opposite situation, stop. After the other party refused, it proposed continuously.
      9.1.4 proposed a natural restriction and chess. The review was not true.
      9.1.5 touched the chess pieces that could not move.
      9.1.6 touched it and touched it The opponent's chess pieces, and any of their own chess pieces could not eat it.
      9.1.7 repeatedly missed the number of more than the regulations.
      9.1.8 violated the relevant provisions in the notes of the player, and the plot was not serious yet serious .rn9.2 凡判处"犯规",裁判员应当当场明确宣布并及时记录.rn第10条对局结束rn10.1 对局终了后,在Record the results of the game and the time used by the two sides. The foul situation, the players and referees of the two sides signed and recognized on the spot. Except for the competition task).
      The Chapter 3 Competition
      Article 11 Methods
      11.1 elimination system
      , You can use the single elimination system as appropriate. The double elimination system or other elimination methods, and appropriately arrange the qualifiers.
      11.2 Large circulation system
      In terms of conditions, this system can be adopted (see Appendix 2). Usually one game system, when the number of people (teams) is small, it can also be used. (队)数较多,不便采用大循环制的情况下,可以根据棋手(队)的等级分或比赛成绩排定"种子",分成若干组循环初赛,从各组选出一定人(队) Crost in the final.
      11.4 Points of points
      The number of people (teams) and shorter schedule, and "seeds" are not easy to arrange, you can consider using integral arrangement.
      The principles and specific methods of arrangement often adopted in domestic competitions, see Appendix 2.
      Article 12 of the group competition type
      12.1 When the Taiwanese people are performed. When the participating units are registered, they must arrange the team's players 'Taiwan in accordance with the level of technical level.
      national competitions, with the most recently announced players' level scores as measuring the technical level of the player's technical level The basis for the level of the level, the secondary order should be listed before. Those who have no grade are ranked behind the level division player.
      12.2 Sub -platform substitution system
      The substitute for the quota, the arrangement of the secondary arrangement is the same as that of 12.1. The sellers of each round can be different, but the order of the stage cannot be reversed back and forth. It can be 1-2-3-4, or 1-2-3-5, until 3-4-5-6 a total of fifteen sequences. Each team can choose one.
      12 .3 Before each game starts, the team's teams will temporarily arrange the team members' betrayal to play with the opponent's corresponding players.
      12.4 The team's round game system is suitable for applicable to the team. In the team and team, all members of one party and the other player played one by one.
      12.5 team members' total score system
      The competition did not divide the stage, according to the team players participated in the contentedness of their personal performance results Calculate the performance of the group competition.
      1 13 to determine
      13.1 Circular personal competition, according to Appendix I of the u003Cu003C Cycling of the Circular Competition " Red chess.
      13.2 circular group competition, all teams in front of the u003Cu003C Cycling of the Circular Tournament >> on each round of numbers, their single players are in the red chess, double -digital chess, double chess chess, double number of chess players Hands are holding black.
      13.3 Points arrangement competitions, according to the relevant terms of Appendix II to determine the successful team. The team competition "Go first" team. Then go after black chess.
      13.4 to eliminate the game competition and play the "guess". The group competition goes by, the method is the same as the 13.2,13.3. The individual competition is still the group competition. The first game is guessed, and the second game is exchanged.
      The results of the results of the grade
      14.1 The result of each game, 1 point of the winner, 0 points for the negative, 0 points, and 0 points. The score of 0.5 points for the chess.
      14.2 The score of the group competition, respectively "field points" (group score) and "game points" (personal score). 2 points for the branch; the less sub -sub -field is 0 points; the equal part of the game is flat, each record is 1 point.
      Article 15 of the ranking
      15.1 In the personal competition, according to the ranking of personal points, the points are ranked before the points. In the personal competition in the one inning, the ranking of the individual points is also arranged according to the number of individual points. If the points are equal, the following order is divided into: opponent score, victory, foul. If it cannot be distinguished, the ranking is tied. In a group competition in a loop system, according to the ranking of the scores of each team's income, when the number of multiple is ranked before. When the field points are the same, the following sequence is divided into: Culber. If it cannot be distinguished, the ranking is tied.
      15.4 In a group competition in a bureau's points arrangement, it is also arranged according to the score of the field scores obtained by each team. The following order is divided into division: group opponent points. In the competition, according to the total number of personal rankings of the teams of each team, before the ranking of the few. If the same is equal, the following order is distinguished: the highest personal ranking.
      15.6 champion or unsuitable side by side should be arranged to make clear rules in the combination or replenish rules before the game.
      Chapter 4 Competition Attached
      The 16 competition organization
      16 .1 In order to ensure the smooth progress of the competition, according to the needs of various competitions, the corresponding competition organizations should be established, the preparations are engaged in, and the relevant articles of association and supplementary regulations should be formulated. All the problems in the inside.
      16.2 The competition organization specifies or requires an appropriate amount of referee to manage the competition according to the scale and conditions of the competition, and appoints one person with higher referees as the referee. The referee is one to a few people.
      16.3 major competitions should be set up for arbitration members Meeting.
      The referee duties
      17.1 Familiar with the specific situation of the competition, according to the requirements of the competition organization, formulate necessary supplementary regulations.
      17.2 Carefully conduct business learning and referee internships. Check the field venue. Equipment and other necessary supplies.
      17.3 strengthen the connection with the participants, clarify the spirit and law enforcement standards one by one.
      17.4 serious. Seriously. Rules, problems arising from the ruling competition.
      17.5 According to the schedule of the competition, responsible for the organization and supervision bureau of each game, announce the results of the competition.
      17.6 to ensure that the game maintains good competitions. The environment makes the contestant from being disturbed by the opponent or the audience.
      17.7 The right to give or give proposals to the superior to give appropriate sanctions. .
      The punishment permissions
      18.1 The referee of the Supervision Bureau has the right to make a "warning" punishment.
      18.2 The referee has the right to make a "cancel the qualification of the game".
      18.3 Competition Organization has the right to make a "division" punishment. For those who are divided, according to the exit process.
      18.4 When the points are the same, the person (team) who receive 18.1 and 18.2 punishments (teams) according to its degree of weight The number of times is arranged in the last few positions.
      It the field environment
      19.1 Entering all the personnel who enters the field must maintain a quiet and well -maintained game order.
      19.2 Smoking is prohibited in the field, and everything is prohibited from civilized and hygienic in public places.
      19.3 determines the field, and the scale of competition should be fully considered. Traffic conditions heart ventilation, warmth, lighting, meta noise interference and other factors.
      Chapter 5 Details
      It exit the competition
      20.1 participating team or players must not withdraw from the game for no reason. Those who need to be available must be available, and they must declare correct reasons to the competition organization and obtain consent.
      20.2 Exit before the start of the game. If there is a chess player (team) exited halfway, the processing method is as follows: For those who have less than half of the opponents, all the results of the game will be canceled; if it reaches or more than half, the results will be effective. , The opponent wins.
      20.4 In the points arrangement competition, no matter whether it is more than half, the results of the game have been valid. n21.1 The start of the competition. If one party is late, then he starts his chess clock when he goes chess. More than the prescribed time limit, that is, the decision.
      21.2 If you arrive before the specified time limit (to reach the competition (to reach the competition The seat is prevalence), the number of stipulated stipulated in the rest of the time.
      21.3 If the two parties are late, then Deducting the time of the two parties late. One party exceeds the prescribed time limit and is judged. If both parties exceed the prescribed time limit, that is, the two parties abandon.
      21.4 It means that the actual situation of the class has won the game, and the "-" number indicates that the game is negative without the actual situation. When the final statistics are made, if the absent person is the team, the " " number is equal to 2 points; " " Is equal to 1 point, "-" name is equal to 0 points.
      The provisions of Article 22
      22.1 Those who cannot go full of regulations within the prescribed time, according to the "timeout" theory .
      22.2 If the chess clock with an outdated logo (small flag) is used, the logo will fall as the basis for measuring the "timeout". The last minute and a half grid. Whether the second hand is more than 0 digits as the basis. If the time is over, according to the "timeout" theory; In the process of the game, if the chess clock fails, it should be proposed immediately, and the referee is replaced. If the bell error is large, the referee should make it clear to the two parties how to adjust it, and then replace it. Pour the flag in advance, and the referee rules according to the provisions of the competition.
      22.5 although the last chess within the prescribed time limit, but did not have time to press the clock to exceed the time limit. The other party confess. The other party agrees with the effective victory. The other situation should be judged in accordance with the "timeout".
      The ruling of Article 23 Later, it can only be carried out by the clock. The clock can be carried out in turn. No party may continue to be mentioned continuously. Refusing to play with chess.
      23.2 Both sides have a repeated cycle of chess, which meets the relevant regulations of "chess examples". The referee has the right to judge and.
      23.3 The party proposes to "naturally limits the rules" and chess. Put the game for 5 minutes to continue the game. If it takes timeout, that is, the burden.
      During the review of the review, the number of "generals" proposed to the non -proposed "general" is only 10.
      both parties both parties When not reviewed, the referee can also be judged and.
      The ruling of the situation to be sentenced to the situation
      To be sentenced. According to the following principles:
      24.1 "The head will" immediately "negative.
      24.2 Both parties are allowed to be allowed or prohibited. And.
      24, 3 on which the other party was prohibited from allowing the law to allow the law to change immediately. If the loop is repeated again, the burden is.
      Chapter 6 The general outline of chess
      The interpretation of the 25s of chess
      25.1 The repetitive situation of the two sides in the game sometimes appears in the game. According to the rules and regulations of such a situation, it is called "chess examples".
      25.2 Long generals, long killing, long catch, long -catching, one killing one, one will catch one, one kill, one capture and other cyclic attack methods, which are collectively referred to as "prohibiting the law".
      The idleness (including: exchange, dedication, blocking, heel), counting one leisure, killing one leisure, and catching one leisure and waiting for the method. Regardless of whether it is repeated, it is collectively referred to as "allowing the law".
      25.3 cars, horses, artillery, crossing river soldiers (strokes), scholars, phases (elephants) are all "child power". The handsome (general), not crossing the river soldier (dying), not "child power". "Zili" refers to "Zi" for short.
      This value is the scale of measuring the loss and loss of suburbs, and it is also one of the basis for judging whether it is "catching the child". In principle, one car is equivalent to double horses, double artillery or one horses and one gun; horse guns are equal; soldiers (elephants) are equal; Calculate.
      The total rules of the 26 chess
      26.1 In any case, unilateral generals are not allowed.
      26.2 Both parties are allowed to make methods, and the two sides are unchanged.
      26.3 Both parties are prohibited (excluding one party as a general), and the two parties will not change.
      26.4 In order to prohibit the law, the other party should be changed by allowing the law to change, without changing the negative.
      This 27 chess examples
      27.1 Allow handsome (general) to eat the opponent's chess pieces step by step. Capture the opponent's chess pieces with the power of handsome (general), all of which are captured.
      27.2 soldiers (dylocked) caught the opponent's chess pieces (not included. Kill) and deal with it. If you play, you should take the capture.
      27.3 Occupy the main points of defense, and immediately constitute a concise and chess. In various effects, you should focus on the call and tailor. If killing and capture, pressing and killing; catching up with the situation, pressing, etc., according to this type.
      n凡走子直接攻击对方帅(将)者,称为"照将",简称"将".rn28.2 凡走子企图在下一着照将或连续照将,将死对方者, Called "kill", referred to as "kill".
      28.3 Catch
      The can cause the next one after leaving A certain rootlessness of the opponent is called "Catch".
      28.4 beat
      will kill. Catch and other attack methods, collectively referred to as ".
      28.5 against
      Those who can swap food with the same child and the same child are called "invitations", referred to as "exchange".
      28.6 offer
      After falling this son, those who will be killed immediately or will suffer from the value of the sub -force immediately. The attacking effect is called "block".
      28.8 and
      The people who have a root of the opponent and have no attack effect, called "and".
      28.9 idle
      The nature of all walking children does not belong to the general. Kill. Capture, collectively referred to as "idle". Ding. Anyone continuously follows the general, and the formation of a loop is called the long general ".
      28.11 long kill
      Kill ".
      28.12 long -catching
      The people to chase a child or several children, and form a loop, called" long catch ".
      28.13 long exchange
      Fanfu continuously invited, called "long exchange".
      The similar explanation is also applicable to "long offer".
      The cycle of the two sides is repeated, step by step, called "long fight against long fight".
      28.15 long hit for non -long hit
      The step is to fight, there is no idle in the middle, and there is idle in the middle of the other side, which is called "long beating against non -long fight".
      28.16 has roots and rootless
      Dark root) The child who fully protects, is called For "root"; otherwise, it is called "no root".
      is the root of form, which actually does not play a full protective effect, called fake roots or small roots. .
      The concept of "catch"
      The form of "catching", which should meet the following conditions:
      29.1 Catching the child can be: can be eaten directly; Put the child; be able to get the child through the complete exchange process.
      29.2 "catch" to produce this chess just left, there is no existence on the last. It is the rootless son with the value of the child (including: false root. Shao Root).
      29.4 After eating a child or obtaining a child, it will not be killed.
      1. In any case, no unilateral long general.
      2. There is no catch before walking, and the caught after walking (that is, never caught). Treatment.
      3. After walking the child, it is expected that the next person who can form a child in the value of the sub -force will be treated according to the capture.
      4. Catching.
      5. Every grabbing child has both the exchanges. Dedication. The behavior (that is, from catching to catch) all grab the treatment.
      7. If you catch the child in the form, you will be handled by the other party immediately. The law (excluding unilateral generals), the two sides are unchanged for.
      9. Other chess pieces and handsome (generals) caught the opponent's chess pieces at the same time. ) The value of the child is floating.
      11. When the mutual fight occurs, the soldiers (died) are told to treat the child according to the capture.
      12. Occupy the main points of defense, immediately form a conciseness and chess, with the arrest generated by it. The phase (image) is treated.

    5. The rules of chess for Chinese chess are:
      1. Before the start of the game, the pawn of the two sides on the right of the chessboard see the right picture.
      2. In the right game, the party who holds the red chess first takes a step in turns.
      3, the one who took the chess turn, took a chess piece from one cross point to another, or eat the opponent's chess pieces to occupy its cross point, all of which were taken away.
      4, the two sides each walked, called a round.
      5. When walking a chess, if you can go to the place where your own chess pieces can come, you can eat the opponent's chess piece to occupy that position.
      6, the chess piece of one side attacked the handsome (general), and was eaten by it next to it, called "Zhao General", or "General" for short. "Photo" does not have to be declared. The party of being "followed" must immediately "should be", that is, the state of being "general" with its own method. If you are "followed" and cannot be "should be", even "will be killed".

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